Loot boxes, also known as loot crates, are purchasable items within some video games.
The boxes feature sets of unknown items that can improve a player’s performance in the game significantly but can also be of little value and help. The contents of each virtual box become known to a player only after they have completed the purchase.
Once this has been said, The German Youth Protection Commission and Wolfgang Kreißig who is the chairman of the Commission, are looking for legal way to ban this product regarding that the virtual items have been attacked by watchdogs for the resemblance they bear to gambling activities and thus, for normalizing gambling to young and vulnerable people. (READ SO: UK: ORDERED THE CLOSURE OF 450 THAT ENCOURAGE MINORS TO GAMBLING)
Over the time several gambling regulators have been looking for probes on how video games that feature loot boxes could be violating, the first commission who initiated the “fire attack” against the virtual items was the Belgian Gaming Commission, then the Dutch authority followed this pursuit and began investigations.
Nowadays, lawmaker from the Washington State Senate, Sen. Kevin Ranker, introduced a bill that authorizes the local gambling regulator to investigate and determine the nature of loot boxes and whether their purchase represents a form of gambling. If its linked the local gambling commission must look for a proper regulation.


